#ifndef _MUSHROOM_H
#define _MUSHROOM_H

#include <d3dx9.h>

#include "movable.h"
#include "sprite.h"
#include "picture.h"

class CMushroom : public CMovable
{
public:
	CMushroom();
	void	Activate(int,int,float,float);
	~CMushroom();
	int type;
	int startY;
	int world;
	virtual void RenderFrame(LPDIRECT3DDEVICE9 d3ddv,int t);
	virtual void Update(int t);
	virtual void Touch(CObjects*);
};
#endif